I Have Who Has
Class Size
Whole Class
Time
10-15 min
Technology
None
Domain
Cognitive
Difficulty
Beginner
Delivery
Face-to-Face
Overview
Each student gets a card that says 'I have [X]. Who has [Y]?' The first student reads their card, and the student who has the answer to 'Who has [Y]?' reads theirs next. This creates a chain that eventually returns to the first student. Every student must listen carefully and be ready.
Educational Purpose
I Have Who Has keeps every student engaged because they never know when their card will be called. Unlike traditional Q&A where students tune out after their turn, this game requires constant attention -- miss your cue and the whole class stops. It is a whole-class review that ensures 100% participation.
Educational Psychology Behind It
Based on the testing effect and attention research. The chain structure creates suspense -- students must listen to every card to know when theirs comes up. This sustained attention prevents the zoning out that happens in traditional review sessions.
Why It Works
Based on the testing effect and attention research. The chain structure creates suspense -- students must listen to every card to know when theirs comes up. This sustained attention prevents the zoning out that happens in traditional review sessions.
When to Use It
Use for vocabulary, math facts, science terms, or any content with question-answer pairs. Great as a warm-up or review activity. Best for grades 2-8. Works best when all students need to review the same content.
When NOT to Use It
Avoid for very large classes where the chain takes too long. Also avoid if some students have very different ability levels -- the chain can expose gaps publicly. Don't use for complex questions that need explanation.
Best Grade Levels
Grades Grade 2 to Grade 8
Best Subjects
All subjects
Step-by-Step Classroom Guide
- 1Prepare a set of cards where the answer on one card matches the question on another
- 2Distribute one card per student (or two for small classes)
- 3The student with the 'START' card begins: 'I have X. Who has Y?'
- 4The student who has Y reads their card: 'I have Y. Who has Z?'
- 5Continue until the chain returns to the start
- 6Time the class and challenge them to beat their record next time
Classroom Scenario
Sir Aquino plays I Have Who Has with Grade 4 Math multiplication. Maria starts: 'I have 12. Who has 7 x 8?' Juan stands up: 'I have 56. Who has 9 x 6?' Pedro stands up: 'I have 54. Who has...' The chain continues. Every student is leaning forward, listening for their number. When the chain completes in 2 minutes, the class cheers. Next time, they aim for 1:30.
Sample Dialogue
Advantages
- 100% engagement -- every student must listen
- Quick and fun
- Creates a sense of class unity -- everyone is part of the chain
- Self-checking -- if the chain breaks, the class finds the error
- Can be timed for an extra challenge
Limitations
- Creating the card set takes preparation time
- The chain can expose struggling students publicly
- If one student isn't paying attention, the whole game stops
- Limited to Q&A content
- Can be frustrating if the chain breaks repeatedly
Common Mistakes
- Not preparing cards carefully -- a wrong match breaks the chain
- Letting students help each other too much -- defeats the purpose
- Not timing it -- the challenge adds motivation
- Not reviewing the content afterward
- Using it too often -- novelty wears off
Variations & Adaptations
Vary the game format, question types, and team structures to maintain engagement across multiple review sessions.
Technology Integration
This strategy requires no technology. If desired, enhance with digital tools such as Google Docs for collaborative writing or Padlet for sharing responses.
Assessment Ideas
Assess through observation of participation, quality of review, and formative checks such as exit tickets or quick writes.
Reflection Questions
๐ค What did you learn from this activity?
๐ค What was the most challenging part?
๐ค How could you use this strategy in a different subject?
๐ค What would you do differently next time?
References & Further Reading
- Kagan, S. (2009). Kagan Cooperative Learning. Kagan Publishing.